Archiv shoutboxu

7 304 komentářů

      1. To Peinkil: Idaho je rozlohou vetsi nez Utah, ale hodne mest je umisteno podel dalnic I-84, I-90 a I-15 a da se rict, ze cela hranicni oblast s Montanou je temer prazdna. Mesta ktera se v Idahu urcite objevi budou Boise (hlavni mesto), Couer d’Alene (objevilo se na obrazku), Twin Falls, Pocatello, Idaho Falls a Lewiston. Mesta ktera by se mohla objevit je Moscow (25 tisic obyvatel, ale lezi blizko Lewistonu), Sandpoint/Bonners Ferry (existuji naznaky) a Nampa (lezi blizko Boise). Taky s prichodem Idaha dostaneme dalsi cast Washingtonu. Co se tyce Nevady, libila by se mi jeji predelavka, protoze nove useky vypadaji velice pekne, ale myslim si, ze to nas letos mine. Hodne se mluvi o predelani grafiky, ve starych castech mapy, nejspis se bude jednat o retusi zakladnich aktiv, aspon tak si to vykladaji nekteri lide na SCS foru. Pak tu je jeste jedna vec, v updatu 1.36 ATS nedostalo zadnou novou silnici, tudiz od updatu 1.35 ubehla uz dost dlouha doba (7-8 mesicu), cili tak nejak doufam, ze v updatu 1.37 se nejaka ta nova silnice objevi 🙂

    1. Teším sa novinky v oboch hrách . Ale keďže som viac na ATS tak najviac ma zaujímajú novinky tu. Prvom rade sa teším na Idaho. Opet krásny hornatý štát. Mohol by prísť aj skôr než vyšiel Washington. Nový patch by nám mohol ponúknuť aj nové cesty vo Washingtone . A tým nám dajú aj nejaké nové info o Idahe. Minuly rok nám dali nápovedu o dvoch štátoch . Tak som dosť zvedavý aky bude druhý štát . Tipujem to aj kľudne aj na Colorado . Spomínali aj prerábku základnej mapy a to si asi ešte počkáme . Hlavne čakám na nové v tomto roku .

      1. To Candis: Druhym letosnim statem by melo byt Colorado. V editoru mapy se daji dohledat modely pro Colorado, ktere budou slouzit pro dalnici I-70 a taky znacka statni silnice CO17. Co se tyce novych silnic, tak Washington dostane dalsi silnice smerem k Idahu po vydani Idaha. Kde postradam silnice je spise Oregon, i kdyz tam je hodne silnic, tak ma porad rezervy. Takova silnice US26 by mohla byt dobrou alternativou k dalnici I-84, nebo k silnici US20, pak mi v Oregonu chybi spojeni mesta Coos Bay s dalnici I-5, tam by byla mozna silnice OR58. Na SCS foru nekteri clenove navrhovali i rozsireni silnice OR126, ktera se nachazi v Eugene. A musim rict, ze Oregon s Washingtonem funguji velice dobre, libi se mi prejizdeni z jednoho statu do druheho a s Idahem to bude jeste lepsi, hlavne se otevre I-84 do Utahu! 🙂

        1. Tak s tym Colorado je super info. Skor som myslel ze by pridali mesto Walla Walla ( na fore som videl ze dokonca je aj v hre cedula ) ale to asi pochybujem kedze v Mesto Lewiston v idahu lezi hned pri hranici. Co sa tyka ciest ktore si rozpisal su tiez pekne napady ale niektore su uz pre hru moc skratky . Oregon ma dobre spravenú cestnu siet. Aj mne sa dost lubia tie prejazdy cez staty a s Idahom to bude pecka kedze hranici s nimi 🙂

          1. To Candis: Od Kennewicku na vychod vede US12, ktere je momentalne ve hre nedodelana a prave na ni existuji odkazy na mesto Walla Walla, ale momentalne tam zadne mesto neni, spis to vypada, ze SCS vytvari mesto Waitsburg. Podivej se na mapu (odkaz pod textem), ktera byla k videni v editoru mapy v updatu 1.32, SCS tam melo vyznacene mesta a silnice pro Oregon i Washington. Zlute a oranzove useky ve hre jiz jsou, ale ty tmavemodre dosud chybi. https://imgur.com/a/RU7Vn4F

  1. Zdravím,
    asi před měsícem, skoro dvěma, jsem se tu zmínil a prosil o radu ohledně problému s volantem Logitech Driving Force GT. Klasicky mi komunikoval s počítačem, v ETS2 se choval normálně. Za to v ATS ho hra nemohla vůbec najít, vlastně ani nedovolovala přidat/najít jakýkoliv ovladač do hry. Byl jsem bezradný, strávil jsem na řešení 4 nedělní odpoledne (odinstalace, zpětná instalace, mazání sobourů…)až nakonec najednou …
    Řekl jsem si že to nemůže být asi počítačem. Otevřel jsem si „vlastnosti“ dané hry ve steamu a nakonec problém nebyl tak zákeřný. Šlo jen o to, že se z nějakého důvodu (já jsem si sám nic nepřenastavoval) se mi změnilo nastavení „steam input“. Měl jsem vybráno něco ve smyslu abych používal jen zařínení podoporovaná jako vývojář, nebo něco v tom smyslu… naštěstí jsem v roletce mohl vybrat zase něco jako „všechna zařízení“ a po této změně a spuštění hry, se mi konečně v nastavení odzašedla políčka na přidávání herních ovladačů a hra samotná už s volantem komunikovala. Takže celá 4 nedělní odpoledne hledání a nakonec je to jen takováto prkotina 😀 sám ale nechápu, jaktože se výběr v roletce sám od sebe změnil, já a ani nikdo jiný se v tom určitě nehrabal, tak tedy netuším. Jinak snad vám to někomu pomůže kdo máte stejný problém 🙂

  2. Ahoj lidi, prosím dám sem svůj Log ze hry ETS2. Můžete se prosím na něj podívat jestli něco najdete , proč pořád nemůžu zpustit hru po aktualizaci 1.36 moc předem děkuji.

    ************ : log created on : Sunday December 22 2019 @ 10:17:05
    00:00:00.000 : [sys] running on x86_64 / Windows 10 x64 (version 10.0)
    00:00:00.000 : [sys] DirectX version : 4.09.00.0904
    00:00:00.000 : [sys] Command line: D:\HRY\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
    00:00:00.000 : [cpu] CPU0: AuthenticAMD [AMD FX(tm)-6300 Six-Core Processor ] with 3 cores (6 threads) at ~3516MHz.
    00:00:00.000 : [sys] using 2 worker thread(s)
    00:00:00.000 : [sys] and 3 worker threads for IO.
    00:00:00.000 : [sys] plus 2 real-time worker threads.
    00:00:00.000 : [sys] using QPC / HPET timer, frequency 10000000Hz
    00:00:00.000 : [mem] physical total: 8174M
    00:00:00.000 : [mem] physical avail: 4534M
    00:00:00.008 : [mem] virtual total: 134217727M
    00:00:00.008 : [mem] virtual avail: 134213033M
    00:00:00.008 : [mem] Trying to allocate memory pool (819200K)
    00:00:00.009 : [mem] Allocated 5 temporary loading buffer(s)
    00:00:00.037 : [xinput] Using XInput version 1.4.0
    00:00:00.078 : [hashfs] effect.scs: Mounted and validated, 12928 entries (7AD6468282BFC0FC360A7B0B16E0DC0E46C3457025FC64DD1EC0FA8AC27B43BA)
    00:00:00.193 : [hashfs] base.scs: Mounted and validated, 97525 entries (1D8FE3F1DF2DA72FD47472DAC38AF5055309945EC8CB9C0819DF8F5CDF7F3DAA)
    00:00:00.194 : [hashfs] core.scs: Mounted and validated, 9 entries (61EC07C48857DC5B8EA5C071316EBC202471C86F65EDD7402C9949F58104D07C)
    00:00:00.623 : [hashfs] def.scs: Mounted and validated, 17392 entries (0F7AC778106DAAD7AEFC611B1888D0C37DB47F68AB308C2ECB3DE01F0A673FBD)
    00:00:00.774 : [hashfs] locale.scs: Mounted and validated, 172 entries (97268D30A5102D474E49BA240CE764D470EBEE71E4AF4216B07F6A46926D0000)
    00:00:00.775 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (EFCB268B10E2E9D5063D8B9DF314A9A53791F4CD79EB2171A1C589C39D17997C)
    00:00:00.776 : [ufs] Home directory: 'C:/Users/Já-PC/Documents/Euro Truck Simulator 2'.
    00:00:00.807 : [hashfs] dlc_actros_tuning.scs: Mounted and validated, 2608 entries (F8672C712009782A40F6BCAF65D7CB7EEA765007B0BF90D32DD1A13FA04DE557)
    00:00:00.807 : [hashfs] dlc_actros_tuning.scs: Unmounted.
    00:00:00.970 : [hashfs] dlc_balt.scs: Mounted and validated, 11791 entries (B02281929335C8EE2ED90F70D282B04F1808706D93895FEE0B02B8241C948B04)
    00:00:00.970 : [hashfs] dlc_balt.scs: Unmounted.
    00:00:00.985 : [hashfs] dlc_christmas.scs: Mounted and validated, 2066 entries (D13BF8DDCBDD4442945346AC775FF4589ABAF084B4D9FA64FAFF1C614633243E)
    00:00:00.985 : [hashfs] dlc_christmas.scs: Unmounted.
    00:00:01.000 : [hashfs] dlc_daf_tuning_pack.scs: Mounted and validated, 2063 entries (DBCECD26B79F4E04CD370DD7C84509CCD05C39881C377762EC7E7ADD6B334004)
    00:00:01.000 : [hashfs] dlc_daf_tuning_pack.scs: Unmounted.
    00:00:01.007 : [hashfs] dlc_dragon.scs: Mounted and validated, 522 entries (266E05DC936D837DA6FE03AA005F7A7DBE5461B2F4B72C203D1F80E39E593D3B)
    00:00:01.007 : [hashfs] dlc_dragon.scs: Unmounted.
    00:00:01.014 : [hashfs] dlc_east.scs: Mounted and validated, 915 entries (18ED1FD36DC2F9FF8D60E98EEBB0F10CB50ADD91F3D5BBE695942EA475834556)
    00:00:01.014 : [hashfs] dlc_east.scs: Unmounted.
    00:00:01.023 : [hashfs] dlc_fantasy.scs: Mounted and validated, 1174 entries (4495305C72FAC7F658137F52A1074B365ECDEF2E5F4BCCB0589A2A8EB0987EFE)
    00:00:01.023 : [hashfs] dlc_fantasy.scs: Unmounted.
    00:00:01.030 : [hashfs] dlc_flags_cz.scs: Mounted and validated, 767 entries (B4233BD83DB7292C80AB426B6DBCD9EC0C19C03DAB7C6CC8711DACCC275F6882)
    00:00:01.030 : [hashfs] dlc_flags_cz.scs: Unmounted.
    00:00:01.039 : [hashfs] dlc_flags_ie.scs: Mounted and validated, 800 entries (5E2A66EDFB501ECFDA11EDC3EFA13DDBEF10C865D411245A6B59283E366C67F4)
    00:00:01.039 : [hashfs] dlc_flags_ie.scs: Unmounted.
    00:00:01.045 : [hashfs] dlc_flags_jp.scs: Mounted and validated, 772 entries (3FE03B4081B6D40C7E30DC599B91659E665617AD0FCCF089865D598BCBB1346D)
    00:00:01.046 : [hashfs] dlc_flags_jp.scs: Unmounted.
    00:00:01.052 : [hashfs] dlc_flags_us.scs: Mounted and validated, 834 entries (3EACCADB546D84937382A6FD327125667BB1C164EF28356893D286992EBC91ED)
    00:00:01.052 : [hashfs] dlc_flags_us.scs: Unmounted.
    00:00:01.105 : [hashfs] dlc_fr.scs: Mounted and validated, 3773 entries (A6BD4A0DC81CFC09B435CA1948315C6F50210A9CB00482F20CFFC1ED96FAD565)
    00:00:01.105 : [hashfs] dlc_fr.scs: Unmounted.
    00:00:01.124 : [hashfs] dlc_goodyear.scs: Mounted and validated, 1323 entries (D61F384EBF8E5D112843E2661500E476FDF46BD4BA8A544F15DCF345623013DC)
    00:00:01.124 : [hashfs] dlc_goodyear.scs: Unmounted.
    00:00:01.152 : [hashfs] dlc_halloween.scs: Mounted and validated, 1552 entries (68F6F87102FDEEFD31F033A0A15A919EC2E1B46E12BD06A080A32FBE2EBD273A)
    00:00:01.153 : [hashfs] dlc_halloween.scs: Unmounted.
    00:00:01.169 : [hashfs] dlc_heavy_cargo.scs: Mounted and validated, 829 entries (045479A2570F7C23F4E77779A46CB54CB6B96381025CD2D43580DAE04C95638F)
    00:00:01.169 : [hashfs] dlc_heavy_cargo.scs: Unmounted.
    00:00:01.236 : [hashfs] dlc_it.scs: Mounted and validated, 4810 entries (5990CBFEB5CF06B7651CD16572F4177F28E5FF38EDF96632427BA8DEF7FE4498)
    00:00:01.236 : [hashfs] dlc_it.scs: Unmounted.
    00:00:01.269 : [hashfs] dlc_krone.scs: Mounted and validated, 3469 entries (78DBE6734AA9F701215CA87D9FD8AAF9A8367B504DF661D19568186130905EF1)
    00:00:01.269 : [hashfs] dlc_krone.scs: Unmounted.
    00:00:01.281 : [hashfs] dlc_metallics.scs: Mounted and validated, 524 entries (E5501B7F3A2685C44E9E5F65590AF0C7A7A3BC75BA965521B044BB0EB50D9D3D)
    00:00:01.281 : [hashfs] dlc_metallics.scs: Unmounted.
    00:00:01.295 : [hashfs] dlc_metallics2.scs: Mounted and validated, 604 entries (AD67EAD73EC7B1721E9E441A68A7DDE0EB216C7DAA165341A7BB9DA993E5A2BC)
    00:00:01.295 : [hashfs] dlc_metallics2.scs: Unmounted.
    00:00:01.305 : [hashfs] dlc_michelin.scs: Mounted and validated, 989 entries (C4F84D97C30B828DA33C61EE2751F46E0E35EC32A36A74AEABF8C17F21E55A86)
    00:00:01.305 : [hashfs] dlc_michelin.scs: Unmounted.
    00:00:01.330 : [hashfs] dlc_mighty_griffin.scs: Mounted and validated, 2948 entries (54169957FCE8E896278D62485BA7BF4C31F0BA2CF958608F392D8795027449A9)
    00:00:01.331 : [hashfs] dlc_mighty_griffin.scs: Unmounted.
    00:00:01.341 : [hashfs] dlc_nature.scs: Mounted and validated, 1452 entries (91D7A143997C4F3B2A993BAADC7E916DFF224942E11C60D89DA73E0A2B3C8E3D)
    00:00:01.341 : [hashfs] dlc_nature.scs: Unmounted.
    00:00:01.427 : [hashfs] dlc_north.scs: Mounted and validated, 5341 entries (7C029771500DB7C1A262DF739FB4A5B3BF4EFC0D1F497028CE2C249438EA65DE)
    00:00:01.427 : [hashfs] dlc_north.scs: Unmounted.
    00:00:01.442 : [hashfs] dlc_oversize.scs: Mounted and validated, 831 entries (655DA30288D9A8EB9B00C97FF8CAF7662F00CB225B7F0445F53CE65B2C379C23)
    00:00:01.442 : [hashfs] dlc_oversize.scs: Unmounted.
    00:00:01.648 : [hashfs] dlc_phys_flags.scs: Mounted and validated, 10558 entries (C979F0B60DD096BB91F0C665CDD6EB161C65750F28F27556975AB0A287892B88)
    00:00:01.648 : [hashfs] dlc_phys_flags.scs: Unmounted.
    00:00:01.663 : [hashfs] dlc_pirates.scs: Mounted and validated, 1601 entries (599CD7E35C9FB4BFCA34FFC028C3ED22CF51393FD182C70489F29DC0F905CBE0)
    00:00:01.663 : [hashfs] dlc_pirates.scs: Unmounted.
    00:00:01.674 : [hashfs] dlc_prehistoric.scs: Mounted and validated, 1444 entries (D09F68CE0C1A15DA1F688A469C76B77AA0B366300CE3A78245A9AA327E8A2D3A)
    00:00:01.674 : [hashfs] dlc_prehistoric.scs: Unmounted.
    00:00:01.686 : [hashfs] dlc_raven.scs: Mounted and validated, 1105 entries (0A63C67D1A5584B76155551049E8A3D77594FDBD7356751A193D3FB460D908E8)
    00:00:01.687 : [hashfs] dlc_raven.scs: Unmounted.
    00:00:01.692 : [hashfs] dlc_rims.scs: Mounted and validated, 748 entries (336BA363DE8193CC3CF3198AB6CDF0BFA9AD9DAA8F49681E5F484440F9AED75F)
    00:00:01.692 : [hashfs] dlc_rims.scs: Unmounted.
    00:00:01.695 : [hashfs] dlc_rocket_league.scs: Mounted and validated, 142 entries (C0D94108CB7B6E4D7ADED8B59F7FD15F660D1571C8E91F3D52C4DB6AF40432AA)
    00:00:01.695 : [hashfs] dlc_rocket_league.scs: Unmounted.
    00:00:01.724 : [hashfs] dlc_schwarzmuller.scs: Mounted and validated, 3141 entries (6861FABF51BD8B817F8E074C7B62337D16126CE94C0147830A8F88BC0CF0A0E7)
    00:00:01.724 : [hashfs] dlc_schwarzmuller.scs: Unmounted.
    00:00:01.742 : [hashfs] dlc_space.scs: Mounted and validated, 1820 entries (311A97ED2688ACA5D0674D812AF8F8CFFA5EA3854907F086CBFADFDCC5ECA931)
    00:00:01.743 : [hashfs] dlc_space.scs: Unmounted.
    00:00:01.762 : [hashfs] dlc_toys.scs: Mounted and validated, 1357 entries (B66372F95DA23AADF6B3DC54AC41D7B5EC45766D186099361734BE02557242F0)
    00:00:01.762 : [hashfs] dlc_toys.scs: Unmounted.
    00:00:01.787 : [hashfs] dlc_trailers.scs: Mounted and validated, 1939 entries (70B1DE9D59AB5C4FBC5865D37DDEB32E700EB7F041B3BF3F510B4E0CC93516D1)
    00:00:01.788 : [hashfs] dlc_trailers.scs: Unmounted.
    00:00:01.796 : [hashfs] dlc_vikings.scs: Mounted and validated, 1148 entries (361DCEBBF14E62E53543E6BC7CCDD4791F4FE54B0741ADC2A955DC693AFA7375)
    00:00:01.796 : [hashfs] dlc_vikings.scs: Unmounted.
    00:00:01.810 : [hashfs] dlc_winter.scs: Mounted and validated, 1660 entries (D8974A2518CF701D042797FF21A665E03F9D3F21585650ED9822FAC181F6F61B)
    00:00:01.810 : [hashfs] dlc_winter.scs: Unmounted.
    00:00:01.811 : [mod_package_manager] Requesting Steam Workshop content..
    00:00:01.812 : exec /home/config.cfg
    00:00:01.813 : [sys] Executing /home/config.cfg ...
    00:00:01.813 : uset r_hide_helpers "0"
    00:00:01.813 : uset r_full_resolution_corrections "0"
    00:00:01.813 : uset g_mm_help_shown "0"
    00:00:01.813 : uset g_frame_image_fmt "jpg"
    00:00:01.813 : uset g_frames_path ""
    00:00:01.813 : uset g_save_indicator "1"
    00:00:01.813 : uset g_game_version "1.35.3.20"
    00:00:01.813 : uset g_force_online_lscrs "0"
    00:00:01.813 : uset g_hw_info "1"
    00:00:01.813 : uset g_glass_debugging_level "0"
    00:00:01.813 : uset g_line_sort "0"
    00:00:01.813 : uset g_cargo_sort "11"
    00:00:01.813 : uset g_bloom_standard_deviation "0.5"
    00:00:01.813 : uset g_bloom_filter_radius "6"
    00:00:01.813 : uset g_bloom_resizing_steps "3"
    00:00:01.814 : uset g_bloom_override "0"
    00:00:01.814 : uset g_bloom "1.0"
    00:00:01.814 : uset g_global_force_load_selector "0"
    00:00:01.814 : uset g_desktop_fadeout "60"
    00:00:01.814 : uset inst_flags "0"
    00:00:01.814 : uset g_map_note_user_id "0"
    00:00:01.814 : uset g_color_feedback "1"
    00:00:01.817 : uset g_disable_hud_activation "0"
    00:00:01.817 : uset r_wireframe "0"
    00:00:01.817 : uset g_interior_camera_zero_pitch "0"
    00:00:01.817 : uset r_multimon_exterior_in_aux "0"
    00:00:01.817 : uset r_multimon_interior_in_main "1"
    00:00:01.817 : uset r_multimon_rotation_aux "0"
    00:00:01.817 : uset r_multimon_rotation_right "0"
    00:00:01.817 : uset r_multimon_rotation_left "0"
    00:00:01.817 : uset r_multimon_rotation_center "0"
    00:00:01.817 : uset r_multimon_vert_offset_right "0"
    00:00:01.818 : uset r_multimon_vert_offset_left "0"
    00:00:01.818 : uset r_multimon_border_fov_right "0"
    00:00:01.818 : uset r_multimon_border_fov_left "0"
    00:00:01.818 : uset r_multimon_fov_vertical "0"
    00:00:01.818 : uset r_multimon_fov_horizontal "50"
    00:00:01.818 : uset r_multimon_mode "0"
    00:00:01.818 : uset r_use_depth_bounds "1"
    00:00:01.818 : uset r_show_light_pixel_coverage "0"
    00:00:01.818 : uset r_buffer_page_size "10"
    00:00:01.818 : uset r_deferred_debug "0"
    00:00:01.818 : uset r_mirror_scale_y "2"
    00:00:01.818 : uset r_mirror_scale_x "2"
    00:00:01.818 : uset r_scale_y "1"
    00:00:01.818 : uset r_scale_x "1"
    00:00:01.818 : uset r_normal_maps "1"
    00:00:01.818 : uset r_sunshafts "1"
    00:00:01.818 : uset r_color_saturation "1.0"
    00:00:01.818 : uset r_color_yellow_blue "0.0"
    00:00:01.818 : uset r_color_magenta_green "0.0"
    00:00:01.818 : uset r_color_cyan_red "0.0"
    00:00:01.818 : uset r_color_correction "1"
    00:00:01.818 : uset r_cloud_shadows "1"
    00:00:01.818 : uset r_dof_filter_size "0.5"
    00:00:01.818 : uset r_dof_transition "400.0"
    00:00:01.818 : uset r_dof_start "200.0"
    00:00:01.818 : uset r_dof "1"
    00:00:01.818 : uset r_smaa "1"
    00:00:01.818 : uset r_hdr "1"
    00:00:01.819 : uset r_fake_shadows "2"
    00:00:01.819 : uset r_sun_shadow_texture_size "4096"
    00:00:01.819 : uset r_sun_shadow_quality "4"
    00:00:01.819 : uset r_mirror_group "3"
    00:00:01.819 : uset r_mirror_view_distance "120"
    00:00:01.819 : uset r_deferred_mirrors "2"
    00:00:01.819 : uset r_deferred "1"
    00:00:01.819 : uset r_nowmi "1"
    00:00:01.819 : uset r_startup_progress "1"
    00:00:01.819 : uset r_setup_done "1"
    00:00:01.819 : uset r_gamma "1.0"
    00:00:01.819 : uset r_manual_stereo_buffer_scale "1.0"
    00:00:01.819 : uset r_manual_stereo_ui_fov_game "100"
    00:00:01.819 : uset r_manual_stereo_ui_fov "80"
    00:00:01.819 : uset r_manual_stereo_ui_dist_game "0.5"
    00:00:01.819 : uset r_manual_stereo_ui_dist "0.8"
    00:00:01.819 : uset r_manual_stereo_in_menu "0"
    00:00:01.819 : uset r_nv_stereo_mode "2"
    00:00:01.819 : uset r_minimal_unfinished_frames "0"
    00:00:01.819 : uset r_no_frame_tracking "0"
    00:00:01.819 : uset r_fullscreen "1"
    00:00:01.819 : uset r_mode_refresh "0"
    00:00:01.819 : uset r_mode_height "0"
    00:00:01.819 : uset r_mode_width "0"
    00:00:01.819 : uset r_path ""
    00:00:01.820 : uset r_device "dx11"
    00:00:01.820 : uset i_virtual_cursor_speed "304"
    00:00:01.820 : uset g_tobii "1"
    00:00:01.820 : uset g_trackir "1"
    00:00:01.820 : uset g_lod_factor_pedestrian "1.0"
    00:00:01.820 : uset g_pedestrian "1"
    00:00:01.820 : uset g_light_span_factor "1"
    00:00:01.820 : uset g_light_distance_factor "1"
    00:00:01.820 : uset g_vehicle_flare_lights "1"
    00:00:01.820 : uset g_auto_traffic_headlights "1"
    00:00:01.820 : uset g_lod_factor_parked "1.0"
    00:00:01.820 : uset g_lod_factor_traffic "1.0"
    00:00:01.820 : uset g_traffic "1.0"
    00:00:01.820 : uset g_kdop_preview "0"
    00:00:01.820 : uset g_screenshot_on_bug_quality "100"
    00:00:01.820 : uset g_screenshot_on_bug "0"
    00:00:01.820 : uset g_shoulder_block_coloring "0"
    00:00:01.820 : uset g_debug_map_limits "0"
    00:00:01.820 : uset g_city_name_move "0"
    00:00:01.820 : uset g_developer "1"
    00:00:01.820 : uset g_semantical_pause_inactivity "120"
    00:00:01.820 : uset g_pause_on_disconnect "1"
    00:00:01.820 : uset g_semantical_ff_inactivity "300"
    00:00:01.820 : uset g_steam_rich_presence "1"
    00:00:01.820 : uset g_steam_browser "1"
    00:00:01.820 : uset g_steam_screenshots "2"
    00:00:01.820 : uset g_artist_id "0"
    00:00:01.821 : uset g_save_format "0"
    00:00:01.821 : uset g_trailer_cables_mode "2"
    00:00:01.821 : uset g_spec_trans_refill_tank "1"
    00:00:01.821 : uset g_flyspeed "29.0"
    00:00:01.821 : uset g_online_loading_screens "1"
    00:00:01.821 : uset g_news "1"
    00:00:01.821 : uset g_colbox "0"
    00:00:01.821 : uset g_radio_mode "2"
    00:00:01.821 : uset g_ignore_low_fps "0"
    00:00:01.821 : uset g_truck_light_quality "1"
    00:00:01.821 : uset g_truck_light_specular "1"
    00:00:01.821 : uset g_gfx_all_scales "0"
    00:00:01.821 : uset g_gfx_advanced "1"
    00:00:01.821 : uset g_gfx_quality "-1"
    00:00:01.821 : uset g_hq_3d_scale "0.0"
    00:00:01.821 : uset g_hq_3d_screenshot "0"
    00:00:01.821 : uset g_menu_aa_limit "8"
    00:00:01.821 : uset g_additional_water_fov "20.0f"
    00:00:01.821 : uset g_rain_reflect_hookups "1"
    00:00:01.821 : uset g_rain_reflect_actor "1"
    00:00:01.821 : uset g_rain_reflect_traffic "1"
    00:00:01.821 : uset g_rain_reflect_cache "0"
    00:00:01.821 : uset g_rain_reflection "3"
    00:00:01.821 : uset g_reflection "3"
    00:00:01.821 : uset g_grass_density "1"
    00:00:01.821 : uset g_veg_detail "1"
    00:00:01.822 : uset g_minicon "0"
    00:00:01.822 : uset g_console "1"
    00:00:01.822 : uset g_texture_usage_stats "0"
    00:00:01.822 : uset g_fps "0"
    00:00:01.822 : uset ui_tooltip_delay "0.4"
    00:00:01.822 : uset g_stream_exts ".ogg;.mp3"
    00:00:01.822 : uset r_output "-1"
    00:00:01.822 : uset r_adapter "-1"
    00:00:01.822 : uset r_vsync "1"
    00:00:01.822 : uset r_color_mode "0"
    00:00:01.822 : uset r_anisotropy_factor "0.5"
    00:00:01.822 : uset r_texture_detail "0"
    00:00:01.822 : uset v_bug_break "0"
    00:00:01.822 : uset t_locked_fps "0"
    00:00:01.822 : uset t_averaging_window_length "20"
    00:00:01.840 : It looks like the game did crash during last startup, triggering safe mode
    00:00:01.853 : [lang] Language autodetection: 405
    00:00:01.866 : Selected language: cs_cz
    00:00:01.866 : Euro Truck Simulator 2 init ver.1.36.2.17s (rev. db6abe3c1566)
    00:00:01.877 : [gfx] Selected rendering device: dx11
    00:00:01.891 : [gfx] NVAPI initialized
    00:00:01.895 : [gfx] AGS not detected. (4)
    00:00:02.024 : [net] LOG INFO: Started
    00:00:02.032 : Setting UI reference mode to: 1440x900...
    00:00:02.035 : [dxgi] Detected following adapters:
    00:00:02.040 : [dxgi] 0 - NVIDIA GeForce GTX 1050 (26.21.14.4166) [1977 MB]
    00:00:02.041 : [gfx] Using the DXGI display backend
    00:00:02.172 : [dxgi] Using adapter: NVIDIA GeForce GTX 1050 (26.21.14.4166) [1977 MB]
    00:00:02.181 : [dx11] Using SM5X rendering path
    00:00:02.226 : [dxgi] Failed to create swapchain! (0x887a0001)
    00:00:02.226 : [gfx] failed to initialize device! (dx11)
    00:00:02.267 : [al] device: OpenAL Soft
    00:00:02.267 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
    00:00:02.410 : [al] vendor: OpenAL Community
    00:00:02.410 : [al] version: 1.1 ALSOFT 1.14
    00:00:02.410 : [al] renderer: OpenAL Soft
    00:00:02.410 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
    00:00:02.410 : [snd] Started sound update thread

    1. Problém je tady:
      00:00:02.226 : [dxgi] Failed to create swapchain! (0x887a0001)
      00:00:02.226 : [gfx] failed to initialize device! (dx11)

      A jediné co jsem k tomu našel je:
      https://steamcommunity.com/app/270880/discussions/0/1640927348808369892/

      I found the problem as well. I had to disable Fast Vertical Sync in the NVIDIA Control Panel. For some reason that doesn’t work with ATS under DirectX11.

      Tak snad ti to pomůže, jestli ne, tak potom dej ten log na SCS forum.

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